Return To Na Pali: Ultimate Edition v1.1 HD Has been Released!
After much hard work, Return to Na Pali: Ultimate Edition v1.1 HD has been released! For anyone not up to speed, this is a polished conversion of RTNP for Unreal Tournament '99, complete with 10 new levels restored from beta content originally cut from Unreal. Version 1.1 HD now contains high-resolution custom/beta skins, as well as a few extra surprises! This is meant to be used alongside the recently released High-Res Skins mod.
Here is an overview of features:
- RTNP conversion to UT99, without the pesky bugs that have come with previous RTNP conversions.
- Bug fixes, texture alignments, game play enhancements, and more for the original 17 RTNP levels
- 10 new levels, completely restored from cut Beta content of Unreal. This content has been modified to fit right in with RTNP, including proper transitions between levels. The content has also been enhanced with better lighting, game play, sounds, new stories and more. All of it feels right at home!
- Restored music from the beta releases, which are used in the new maps and even some of the old maps.
What exactly is new with Version 1.1 HD?
Not long ago, a High-Res Skins mod was released that replaced all the low-res skins of Unreal & RTNP with high-resolution, detailed versions. However, this mod lacked any HD skin replacements for the new custom skins or beta skins unique to the Ultimate Edition of RTNP. Version 1.1 remedies that!
Thanks to the extremely generous Noveria, part 1 of a video walkthrough now exists! For anyone not familiar with her video walkthroughs, you definitely need to check out her YouTube channel.
History:
The original Return to Na Pali Ultimate Edition started out as a basic idea to not only get RTNP working properly in UT99, but also to implement the cut Unreal beta levels. What started out as a simple project turned in to a complete overhaul of not only the beta content, but the official RTNP maps. Version1 was released in 2011, and received good feedback. Fast forward to this year, and the high-res skins project, UnrealHD, was released. However, RTNP:UE was suddenly starting to look a bit dated with the low-res beta/custom skins mixed with the high-res skins. As such, I promptly decided to give the custom skins a complete makeover as well.
Along with the changes listed above, v1.1 also has these features:
- 50 new high-resolution skins to replace the old low-res beta skins and custom skins of RTNP:UE.
- Never-before seen beta skins have been introduced in this release, as well as a few new custom skins (all in high-res)
- A few new stories have been added.
- Some very minor game play tweaks and bug fixes, including quieter footstep sounds.
Playing Information:
Please read ALL the installation/configuration instructions in the readme file, or in the description of the Moddb page. Also, do NOT forget to download the high-res skins for Unreal, which is meant to be used alongside this release! The mod will run without them, but is rather pointless with only some of the skins replaces in HD..
Credits:
This project was conceived by, managed by, and mostly done by me (Lightning Hunter), and the new high-res skins were done by me. However, there are a lot of other people to credit! Please read the include readme file or the description on the main page for all who contributed and helped with this project.
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NOTE: Please read the included text document or description on detailed installation instructions!
I don't want questions asked of me that are already answered in there.
I don't want questions asked of me that are already answered in there.
Platforms: | PC |
Publisher: | GT Interactive |
Developer: | Epic Games |
Genres: | 3D Shooter / First Person Shooter |
Release Date: | May 31, 1999 |
Game Modes: | Singleplayer / Multiplayer |
A packet of new levels from the original creators of the game.
This expansion pack features the return of the nameless prisoner from the original game, now sent back to the planet he/she escaped to retrieve some sensitive data from a downed terran vessel. You, of course, play the role of the luckless lone retriever, who must battle over fifteen levels and face new foes. The game starts promisingly enough, with a colorful engine-rendered cutscene depicting your zero-G salvage and immediate return to Na Pali.
There’s not much of a story to speak of, though you can follow some semblance of a plot by reading scattered logs and diaries found on or near dead bodies. Then you have your own log entries, which are periodically spoken between levels. It’s a nice touch, but one that’s ultimately useless as they tell nothing you didn’t already know.
Galactic Wanderer
The original Unreal was a breath of fresh air thanks to its large outdoor levels that were miles away from anything the competition could produce at the time. Na Pali takes that same route, depicting outdoor levels that are larger than ever. The very first map, for instance, takes a good twenty minutes or so to fully navigate, with lots of crossroads and dead ends in between. I get where the level designers were going, but the end result is a lot of walking and less shooting, though some mountainous levels, like the awesome ‘Spire Valley’, do indeed work wonders on the senses with their colorful lights and dreamy music.
Many levels have that subtle Unreal charm that make them stand out (little surprise considering how some of the levels were betas that never made it into the original game). Level themes vary greatly as well, with maps ranging from ancient Nali temples, humble villages, alien installations, a crashed starship or a winter wasteland. The game runs nice and well until about halfway in, when you find the aforementioned downed ship and come under a massive attack by one of the expansion’s new enemies – the space marine. These guys pack some serious punch and come in crowds, turning this part of the game into the most frustrating piece yet. Survive this ill-conceived onslaught and the game will go back to normal.
When More Isn’t Always Better
This is an expansion pack, and as such you’ll have at your disposal some new weapons and enemies to deal with. The former cast of aliens has been enlarged with three newcomers – the acid-spitting spider, a fast dog-sized raptor and the space marine described earlier. We have three new arrivals in terms of firepower as well, namely the CAR (Combat Assault Rifle), a grenade launcher and rocket launcher. The assault rifle is available early on and will prove an efficient rapid-fire weapon. The grenade launcher does just that – launches grenades at a high arc that bounce around; and the rocket launcher delivers both standard and homing rockets. Descargar mac os high sierra 10.13 dmg.
These more earthly weapons aren’t in the same vein as Unreal’s high tech gadgetry, and I couldn’t help notice they don’t actually complete the armory in any meaningful way. The minigun was a good enough assault rifle while the Eightball worked both as a rocket and grenade launcher. Were these additions really necessary? The CAR also has the unfortunate effect of being too powerful. With its great rate of fire, null recoil and awesome accuracy, it has the ability to shred any small to mid-sized opponent into bits in seconds, provided your aim is good. This is the main reason why the space marine is so deadly, and I imagine the CAR to be just as unbalanced in multiplayer as well.
There’s not much point in expanding what’s already clear. If it’s more Unreal you’re after, then the official mission pack offers just that – a thinly veiled excuse to romp through levels pieced together by the original design team.
System Requirements: Pentium 166 Mhz, 16 MB RAM, Windows 95/98
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Tags: Free Download Unreal Return to Na Pali Full PC Game Review
Overview
After escaping from the planet’s surface, you drifted helplessly in space. Then the tractor beams locked on and you were pulled on board the UMS Bodega Bay. Now you’re being forcibly recruited to return to the planet's surface in a search for the Prometheus, which crashed on Na Pali carrying valuable weaponry research logs. Given the choice between taking the mission and visiting the nearest airlock, you pick the obvious option and head down on a solo mission to find the Prometheus -- in exchange, you’ve been promised a full pardon. But life is never that simple -- the Bodega Bay is under orders to eliminate any potential security risks, and once the logs are found you are their primary target. Now your goal has changed: Once again you must find a way to escape Na Pali.
Gameplay, Controls, Interface
Look, it’s Unreal, only more of it! Return to Na Pali picks up right where the single player mission ended in the first episode and dumps you right back into the same game. Once again you’re stuck on the planet with a quest over (and under) the surface to find a way off. As you pound your way through the game you’ll run into almost exactly the same challenges as in the original, with a few additions.
All the bad guys we saw in the original game are here, along with three new nasties. First (and best) is the pack hunter. These fast little lizards attack in groups and emit a high-pitched wail guaranteed to set your nerves on edge. The AI behind them is fairly well done -- if encountered alone they will usually run, but when in groups they swarm you and can take you down very quickly. The most disappointing addition is the spiders. While these poison-spitting beasties can be troublesome, their attack pattern is fairly simple—they drop to the floor and crawl straight at you, making them simple to pick off.
The other new enemy is the Space Marine. These guys are terrestrial soldiers with the same weapons you have that are sent to take you out about halfway through the game. While they are a threat to be reckoned with, they only show up once. The story would easily justify their reappearance after the first encounter, so it’s disappointing that they are not utilized more.
The mission pack also adds new weapons to the game, which are modified versions of stuff you already have (all the weapons from the original are still present). The Combat Assault Rifle is an ammo-chewing automatic weapon very similar to both the Stinger and MiniGun, although it packs a little more punch. You also get a Grenade Launcher and a Rocket Launcher. The old EightBall gun handled both tasks in one weapon, but the alternate modes of the new separated guns (remote detonation for grenades and remote guidance for rockets) make them good additions to your arsenal.
One of the most important things in any add-on pack is the quality of the level design -- if the new levels don’t do better than the original, the add-on falls flat. Return to Na Pali is kind of a mixed bag. The levels are from several different designers, and while they have been strung together into a fairly cohesive storyline the quality of the levels is not consistent; compared to levels available free over the Internet, nothing in the add-on shines out as exceptional. Some are very good, with hidden secrets and twists that will keep you on the edge of your chair, but others are simplistic slugfests that only require brute force to complete.
Multiplayer
Return to Na Pali includes seven new multiplayer maps and four new multiplayer game modes. The maps are the same mix in quality as the single-player game, nothing that really shines. The new multiplayer modes are fun, but not really anything special. All four are deathmatch-style with variations. In Marine Match you actually get to play against the new Space Marines some more -- the game is a bot match variation in which all the opponents are the Marines. The other three new modes are simple deathmatch variations where the gravity is modified, the players are cloaked, or you are limited to Terran weapons
Graphics
Not much is new here. When Unreal released it was the cutting edge for graphics. The engine is still very impressive, but it’s over a year old now and is beginning to lag behind the eye-popping effects in newer releases.
Audio
The sound effects throughout the game have been redone and are very impressive. All the environmental sounds are enhanced -- even simple effects like doors opening and shutting have been tweaked to make the world seem more real. The weapon effects have also been modified, and in some cases they are improved, but in many cases they sound harsher than the original -- a definite step down. The effects in the original were very well done and gave the feel of real weapons; in the add-on they just don’t quite click.
System Requirements
Unreal or Unreal Tournament, Pentium 166 or faster, 16 MB RAM, and a 4X CD-ROM drive
Bottom Line
Overall, Return to Na Pali just doesn’t quite come up to par. Fans of Unreal will find themselves right at home in the mission pack since very little new has been added to the game. The few new weapons and enemies do add to the gameplay, but not enough to bring the game up to its predecessor's level, especially since other titles released in the year since Unreal have pushed the cutting edge for first-person gaming much higher. If you loved the original, then take a look at this one -- you will enjoy it as well. But if, like me, you uninstalled Unreal shortly after playing Half-Life then this one is probably worth skipping.
Unreal Return To Na Pali Walkthrough
Return To Napali Map Download
Overall rating: 6